‘Halo Infinite’ Store Features and Tags Revealed in Xbox Accessibility Storefront
October marks the start of National Disability Employment Awareness Month and Microsoft are celebrating the occasion in a big way: with the launch of a massive Xbox Accessibility Showcase. The 45-minute video, which features great subtitles, plenty of descriptive languages, and frequent use of American Sign Language, highlights the work Xbox Game Studios is doing to create and champion accessible games and design by. accessible games. Most of the new features are amazing.
Game accessibility feature tags are a boon for game discovery
If you play games with a handicap, one of the very first questions you may ask yourself when launching any type of software is whether or not you can play it. Obviously, each person’s individual situation may be different, but Xbox aims to provide guidance on these matters with new store tags for the Microsoft Store on Xbox. Although initially slated to debut on this platform, they will soon be migrated to Xbox.com, the Xbox PC app, and Game Pass in the coming months.
These tags work much like genre tags on any digital service, except that they focus on an ongoing list of 20 accessibility features, including commented game menus, caption options, a input remapping, full keyboard support, and single stick playability. Players with disabilities will be able to search for games using these tags to help them find the software that best suits their needs.
And, to help make this discovery process as transparent as possible, Microsoft has set high standards for how these tags are obtained. To be worthy of the Caption Options tag, for example, captions should be large enough to read and resizable by up to 200%. In other words, games worthy of accessibility tags will hopefully wrap the cream of the crop in accommodating different types of play.
The Accessibility Spotlight page, which will also be launching soon on the Microsoft Store, is a space specially designed to highlight the games that best match the tags described above. So, if you’d rather not spend so much time researching a perfect fit, Microsoft will also put together an organized list of accessible titles that are also worth checking out.
The first implementation of in-game accessibility feature tags is available today, exclusively through the Xbox Accessibility Insider League, a free registration test branch where all gamers can learn about and provide feedback on features related to the game. ‘accessibility. For more information on how to register, check out this official Faq.
Accessibility has evolved
While the new store labels are available to try out now, there are also some additional features that Xbox is hoping to bring to its audiences a little further in the future. A quick settings menu will allow gamers to adjust system-level accessibility features without leaving their games, color filters will make all games more suitable for color blind users, and night mode ensures harsh display colors don’t never disturb your vision during the game.
Software wise, Xbox was perhaps the most excited to show December Infinite halo, a game that will include adjustable captions, adjustable game font, menu narration, customizable team colors, user interface adjustments, full controller mapping, and more. So while not all of the major accessibility features will arrive this month, there are also plenty more to come beyond.
What this means for the community
Speaking as a member of the disabled gamer community, I can say without a doubt that the concepts that Xbox seems to be pioneering here lay a solid foundation for this popular platform holder. While competing studios may still be in a class of their own when it comes to offering accessible feature sets, Xbox’s new emphasis on discoverability of accessible software helps gamers find relevant products in a way. which will hopefully be frictionless.
It also helps keep company standards high when rating securities for accessibility. This means that in order for their games to be seen by the most people, developers will now have to go above and beyond to ensure their games meet the metrics of what Xbox considers accessible.
In an ideal world, that means the days of barely readable captions, menu text, and gameplay text may soon be behind us. While it is true that only a small percentage of players are likely to benefit from these beacons, at least initially they can be extremely useful for those who need them now and could be instrumental in promoting long-term change. term.